Interestingly, there is a big company that is known for being innovative and for evoking this sensation of magic with their games, Nintendo. The spell system of Magicka, the time rewind in Braid, and Fez’s world are all products of a type of creativity, passion, and dedication that is relatively abundant in indie titles. That’s what gave us innovative mechanics and stories that we would never see in triple-A games because distributors like to play safe. They are often made by people who have to make up for a lack of endorsement with creativity and originality. There’s something magical about indie games.
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